17Soft17
DashboardDrillCountingTableCourseLeaderboardAchievementsSettings
Log in →

Course

The GameThe MovesHard TotalsSoft TotalsPairsSurrender & RulesLive Hand

You're previewing for free

Read every lesson free. Create an account to save your progress, or jump straight into the free Drill.

Try the free Drill →Create free account
←← Back to chapter

Lesson 3 · Hard Totals

Hard 12-14 — The Critical Zone

These hands are tricky: you can bust by drawing, but the dealer might not bust. The decision depends on the dealer's card.

Rule: stand vs dealer 4-6 (weak dealer), hit vs everything else.

Examples

Hard 13 vs 6
6♥6♥6
7♦7♦7
YOU
VS
6♣6♣6
DEALER
✓ Stand

Stand — the dealer busts 42% of the time with 6. Wait it out.

Hard 12 vs 2
2♥2♥2
Q♠Q♠Q
YOU
VS
2♣2♣2
DEALER
✓ Hit

Hit — vs 2 the dealer only busts 35%, not enough to stand with 12.

Hard 14 vs 7
4♣4♣4
J♠J♠J
YOU
VS
7♠7♠7
DEALER
✓ Hit

Hit — dealer with 7 often makes 17. Your 14 can't compete.

Guided practice

Try 8 hands from the category you just studied before the quiz.

Hard
5♣5♣5
9♠9♠9
YOUR HAND
VS
Dealer
4♠4♠4
DEALER

Quiz

Answer 8 out of 10 correctly to continue.